Why+games?

Integrating games makes failure okay and teaches students to change strategy and try again until they succeed.

They are very different from each other.... Video games, board games, Facebookgames, word games, logic games

Games have rules, rules generate play, play generates emergence.

Generate systems thinking. Want gamers to feel failure is their fault not the fault of the system so they will try again. How can use this idea in the classroom?

Games are thinking about thoughts.... Yours and others